Before, I'd have to change the settings manually if going from 24 frame material to 29.970. Some of my 29.970 fps content needed lower settings than the 24 frame so this makes things automatic for me. To maintain 4K RGB 4:4:4 for my TV, I'm limited to 30 or 60 Hz and decided to just keep things at 60 Hz. Thanks Ecmslee and QBhd for the information! I finally got things working for my particular set-up. here is a clean up version since I re-did it all since April 2015 QBhd has a very thorough set of profile rules ().Īs Ecmslee noted I use a lot of profiles. You have "1080p" before "29.970" where the 29.970 video also fits under 1080p, therefore "1080p" is selected. They go from top to bottom where the first matching profile is the one that gets selected. You need to work out your order of precedence. In case the license for pixellate.cg is incompatible, there is a claim that it has a bug anyway, and an improved public domain rewrite here: Īlso, how do I get an older version of madVR? I overwrote my previous version with the update.įor other readers seeking nearest neighbor, the last version with it is version 0.91.3, here: For the record, I usually watch higher-res videos with Lanczos upscaling, and only switch to nearest neighbor for TASes. I've been using madVR for years this way. Please put nearest neighbor back and/or add this shader instead! I'm not sure about the rest of the emulated retro gaming community, but I certainly would appreciate it. In slang shader format for use with Vulkan: This Python script can convert Cg to GLSL and is compatible with this shader: If you don't like the idea of nearest neighbor having inconsistent upscaled pixel sizes, I agree and this shader accurately smooths out extra 1-pixel columns and rows between enlarged pixels, showing no difference from nearest neighbor at integer upscale multipliers: I always watch these with nearest neighbor upscaling, but when I went to set that in the madVR options, I noticed it was missing! I tried all the other options and nothing is even similar. Hi, madshi! I just updated to the latest madVR and went to watch a tool-assisted speed run video from TASvideos. I am in pc mode already and fit to screen is not greyed out.Fit to screen has to be on for no overscan or stretches or whatever.1:1 pixel mapping. I don't have intel onboard GPU.It is cropping with 4096x2160 because 1:1 pixel mapping is off in your TV settings if it exists.I get the same thing with fit to screen to off.ġ6:9 on 1.90:1 screen is supposed to have black bars.If not it streches or overscans. but if fit to screen isn't grayed out you are just wasting your time. I don't need to point out how broken the processing would be to do that?Īnd the fit to screen option on new Samsung screen is to make anything visible without cropping anything. So let's just imaging the display is 4096x2160 it would be default starch it to something like 4300x2160 and crop it to 4096x2160. If your screen get's a 4096x2160 signal it is cropping by default. does it matter if you select fit to screen or not? if no you got your answer if it changed something well it highly depends on what. So my screen is pretty much perfect in this regard and it is nearly impossible to set it up wrong.Īs far as i can see this is as perfect as it can get(no black bars what so ever and no need for any special setting?). and it is always 1:1 pixelmapping at UHD no matter what. With 4096x2160 it is cropping the side of and my screen can't be setup to change the AR it is impossible at UHD. So the default recommendation of AMD is pretty much worthless. Of cause i can send 4096x2160 and AMD is doing this by default and my TV reports 4096x2160 back to me.
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